| 00:18:27 | CIA-79: | mmetz * r39972 /grass/branches/releasebranch_6_4/vector/v.in.ogr/description.html: updated manual |
| 00:19:20 | CIA-79: | mmetz * r39973 /grass/branches/develbranch_6/vector/v.in.ogr/description.html: updated manual |
| 00:19:27 | sigq: | grassfeed: Changeset [39973]: updated manual <https://trac.osgeo.org/grass/changeset/39973> || Changeset [39972]: updated manual <https://trac.osgeo.org/grass/changeset/39972> |
| 00:20:06 | CIA-79: | mmetz * r39974 /grass/trunk/vector/v.in.ogr/v.in.ogr.html: updated manual |
| 00:22:21 | sigq: | grassfeed: Changeset [39974]: updated manual <https://trac.osgeo.org/grass/changeset/39974> |
| 02:13:38 | CIA-79: | mmetz * r39975 /grass/trunk/lib/vector/Vlib/map.c: Vect_copy_map_lines_field: also copy boundaries |
| 02:14:47 | sigq: | grassfeed: Changeset [39975]: Vect_copy_map_lines_field: also copy boundaries <https://trac.osgeo.org/grass/changeset/39975> |
| 02:14:48 | CIA-79: | mmetz * r39976 /grass/trunk/vector/v.clean/main.c: clean features of all layers by default |
| 02:16:48 | sigq: | grassfeed: Changeset [39976]: clean features of all layers by default <https://trac.osgeo.org/grass/changeset/39976> |
| 02:35:24 | CIA-79: | mmetz * r39977 /grass/trunk/lib/vector/Vlib/map.c: successfully copy grass6 vector without sidx |
| 02:36:04 | sigq: | grassfeed: Changeset [39977]: successfully copy grass6 vector without sidx <https://trac.osgeo.org/grass/changeset/39977> |
| 03:04:05 | CIA-79: | mmetz * r39978 /grass/trunk/vector/v.build/main.c: v.build: open vector map as old, avoid rewriting the files coor, hist, dbln, and head |
| 03:20:40 | CIA-79: | mmetz * r39979 /grass/trunk/gui/wxpython/xml/menudata.xml: v.db.addcol renamed to v.db.addcolumn |
| 03:21:49 | sigq: | grassfeed: Changeset [39979]: v.db.addcol renamed to v.db.addcolumn <https://trac.osgeo.org/grass/changeset/39979> |
| 09:29:20 | CIA-79: | mmetz * r39980 /grass/trunk/raster/r.watershed/ram/ ( 7 files ): speed up A* Search, fix half basin bug |
| 09:30:22 | sigq: | grassfeed: Changeset [39980]: speed up A* Search, fix half basin bug <https://trac.osgeo.org/grass/changeset/39980> |
| 17:31:08 | outer_space: | how good is grass? |
| 17:32:34 | outer_space: | yearly conferences huh. thats pretty sweet |
| 17:34:17 | wildintellect: | that's a really vague question to answer |
| 17:39:37 | outer_space: | is it fun? |
| 17:39:41 | wildintellect: | there's lots of parameters to look at and in the end it's more of is it the right tool for what you need |
| 17:39:52 | wildintellect: | outer_space, do you already do GIS? |
| 17:40:01 | outer_space: | no |
| 17:40:18 | wildintellect: | do you like to code, or run command line stuff |
| 17:40:22 | outer_space: | yes |
| 17:40:43 | wildintellect: | then you probably will like GRASS |
| 17:41:09 | wildintellect: | but it won't make much sense unless you have some project that you want to apply it to |
| 17:41:27 | wildintellect: | random side projects count |
| 17:41:47 | wildintellect: | like, what's the easiest path to walk across the mountains from x to y |
| 17:42:55 | outer_space: | how about actual image processing |
| 17:44:58 | wildintellect: | oh sure, if you want to mess with airphotos and satellite data GRASS would be useful for that |
| 17:46:06 | wildintellect: | just keep in mind it's really intended for those data types, using it for things like face recognition might not be the best approach |
| 17:47:25 | outer_space: | i have to draw up maps with certain types of data |
| 17:48:08 | outer_space: | lines, squares, polygons, colors, etc, awesome stuff |
| 17:49:02 | wildintellect: | grass can be used for that, but it excels at manipluation, processing and anaylsis - if your goal is to make maps you might want to use it in combination with other tools |
| 17:50:52 | outer_space: | spatial data on a db that changes alot |
| 17:51:09 | wildintellect: | what type of database? |
| 17:51:09 | outer_space: | but the maps themselves dont change alot |
| 17:51:21 | outer_space: | any type i want |
| 17:51:46 | wildintellect: | a common combination is postgres/postgis + mapnik to render tiles for print or web applications |
| 18:15:36 | outer_space: | can grass do crazy 3d walkthrus? |
| 18:21:32 | wildintellect: | it can generate 3d images but if you want to do walkthroughs you might want to look at ossimPlanet or Blender |